For what it's worth, about an hour in we gave up on the integrated peer-to-peer voice chat and just set up a Google Hangout instead. We used Roll20, which was impressive although awkward in many places. I could play with anybody, regardless of distance, using online tools that I really wanted to learn anyway as I get ready for a mostly-online Fall semester. My relationship with tabletop RPGs is a topic for another day, but suffice it to say that the pandemic gave me a weird sort of inspiration to get a group together to try Dungeon World.
Certainly, I spent an enormous amount of time planning and running such games in my youth, all the way up through undergraduate, but then it took a precipitous drop from my time and attention. There's something mysterious and alluring about tabletop roleplaying games, and despite some reflection, I'm not entirely sure what it is that draws me to them. It was instrumental in my making Kapow during last year's National Game Design Month, but it never actually got to my table. Yet, like most of the RPGs on my shelf, it was filed away without being played. In October of last year, I was inspired to pick up Dungeon World, and I remember finding it very interesting. Periodically, I pick up a rulebook for a tabletop roleplaying game and imagine myself running a session, like the old days.